For instance, in an area populated by both beast and humanoid mobs, the hunter can switch between beast and humanoid tracking, and stay aware of where ~95% of the mobs are in his general vicinity. Tracking can be used in a variety of ways to enhance the hunter’s situational awareness.
When a mob-tracking ability is activated, every creature that fits the classification selected shows up on the mini-map as a labeled dot, color-coded to its friendliness (green) or hostility (red). At advancing levels, the hunter can learn to track Beasts, Humanoids, the Undead, Hidden foes, Elementals, Demons, Giants, and Dragonkin. The ability to track the mobs in World of Warcraft is usually the sole bailiwick of the hunter, although other classes have limited tracking capabilities as well.
Some forms of tracking are restricted to certain classes and professions. The magnifying glass control on the border of the mini-map allows the player to choose which types of tracking to enable. Tracking is a feature of the interface that enables players to track resource nodes, mobs, or NPCs on the mini-map.